v0.3.0 Choose Your Battle
Introducing a whole new way to play, with extra player choice.
Starting from the second week you will be able to choose the difficulty of the upcoming battle. The larger the risk the larger the reward. This patch also comes with 7 new items that can only be exclusively received in the new challenge options. Also, this the patch provides some much needed balancing, in particular. The earlier stages are slightly easier, whilst the latter are much harder.
You will need to plan very well, and take necessary risks when you can in order to successfully defend your kingdom.
Good luck!
And if there is any feedback or thoughts you would like to share, please don't hesitate and let yourself be heard.
New
- New challenge system: choose the difficulty of the upcoming battle, and receive new powerful items
- 7 new challenge items
- Sword of Peasant Supremacy: double peasant defence
- Spyglass: shop re-roll costs 2 less gold
- Fish: each day receive a random troop
- Camp: each day receive a random worker
- Turtle: when you clear a week, gain 2 random items
- Jellyfish: troops cost 15% less resources
- Octopus: each worker boosts defence by 1%
- New warehouse level 5 upgrade
Changes
- Apple: food 3 -> 2
- Banana: wood 3 -> 2
- Carrot: stone 3 -> 2
- Chilli: shop cost 3 -> 6
- Eggplant: shop cost 3 -> 6
- Corn: shop cost 3 -> 6
- Mushroom: defence 25 -> 15
- Garlic: defence 15 -> 8
- Garlic: shop cost 7 -> 6
- Boot: shop cost 8 -> 6
- All warehouse upgrades: energy cost 2 -> 1
- Warehouse level 1: gold cost 2 -> 1
- Warehouse level 3: gold cost 2 -> 3
- Warehouse level 4: gold cost 2 -> 4
- Warehouse level 5: gold cost 2 -> 5
- Week 2 defence requirement: 150 -> 130
- Week 3 defence requirement: 350 -> 320
- Week 5 defence requirement: 700 -> 750
- Week 6 defence requirement: 1000 -> 1200
- Week 7 defence requirement: 1500 -> 2500
Fixes
- Typo fixes
- Fixed an issue where energy would sometimes display as red, even when energy was full
- Fixed an issue where having multiple “Boot” items would only give 1 gold
- Fixed an issue where items had displayed in the shop prematurely
- Fixed an issue where items could be received from the “shop” event prematurely
- Fixed a potential soft lock in the “hire mercenaries” event
- Fixed an issue where the game would slow down significantly in later stages of playing
EMPIRES
a turn-based city-builder strategy game
Status | In development |
Author | luckyape |
Genre | Strategy |
Tags | 2D, City Builder, Difficult, Economy, Fantasy, Godot, Management, Medieval, Roguelike, Turn-based Strategy |
Languages | English |
More posts
- v0.6.11 day ago
- v0.6.0 Balancing, Juicing and Polishing2 days ago
- v0.5.27 days ago
- v0.5.18 days ago
- v0.5.0 Visual Overhaul8 days ago
- v0.4.311 days ago
- v0.4.211 days ago
- v0.4.112 days ago
- v0.4.0 Tutorial and Communication13 days ago
- v0.3.117 days ago
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