v0.6.1
EMPIRES » Devlog
General balancing and bug fixes
Fixes
- Fixed a bug where events could unlock before the requirement had been met in new games
- Goblin raid renamed to Goblin theft
Balancing
For events
- Dragon blessing gold reward: 15 -> 8
- Goblin raid gold loss: 7 -> 5
For buildings
- Wishing well gold cost: 2 -> 5
- Library gold cost: 2 -> 1
- Moat defence: 10% -> 15%
- Moat gold cost: 2 -> 4
- Walls defence: 15% -> 10%
- Walls gold cost: 2 -> 4
- University gold cost: 2 -> 4
- Walls gold cost: 2 -> 4
For weekly goal targets
- Week 6: 1250 -> 1750
- Week 7: 2500 -> 4000
For all upgrades
- Bronze upgrade gold cost unchanged at 2
- Silver upgrade gold cost: 2 -> 3
- Gold upgrade gold cost: 2 -> 4
- Diamond upgrade gold cost: 2-> 5
- Obsidian upgrade gold cost: 2 -> 6
EMPIRES
a turn-based city-builder strategy game
Status | In development |
Author | luckyape |
Genre | Strategy |
Tags | 2D, City Builder, Difficult, Economy, Fantasy, Godot, Management, Medieval, Roguelike, Turn-based Strategy |
Languages | English |
More posts
- v0.6.0 Balancing, Juicing and Polishing2 days ago
- v0.5.26 days ago
- v0.5.17 days ago
- v0.5.0 Visual Overhaul7 days ago
- v0.4.311 days ago
- v0.4.211 days ago
- v0.4.112 days ago
- v0.4.0 Tutorial and Communication13 days ago
- v0.3.116 days ago
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