v0.6.0 Balancing, Juicing and Polishing
EMPIRES » Devlog
This update focuses on balancing of certain gameplay elements, adding more "juice" to the game and general polishing.
3 new items and 2 new events have also been added
New
- You can now refresh challenge options for gold
- New parallax effect on main menu
- Added more clicky sound effects
- Added more visual polishing
- Items are now stacked visually
- Added colours to certain upgrades
- Added tooltips to week icons
- Audio settings disappear after a few seconds of being clicked
- New Items
- Amulet of Protection: if an item were to be removed, remove the amulet instead
- Gauntlet: gain 1% defence daily
- Blessing in Disguise: when you lose troops, gain 3 gold for each troop lost
- New Events
- The more the merrier
- Army training
Changes
- Unit costs are no longer exponential
- Reduced file size by 10%
- Week 1 defence requirement: 12 -> 10
- Week 2 defence requirement: 50 -> 40
- Week 3 defence requirement: 130 -> 120
- Week 6 defence requirement: 1200 -> 1250
Fixes
- Fixed a bug that made new upgrades inaccessible in a new game
- Fixed button sizes in events
- Fixed an issue where the university was not correctly applying defence
- Fixed an issue where the library was not correctly giving gold
- Fixed upgrade names
- Fixed a bug where you could get multiple challenge items
- Fixed spawn position of events
- Fixed spawn position of the shop
- Fixed various audio issues
EMPIRES
a turn-based city-builder strategy game
Status | In development |
Author | luckyape |
Genre | Strategy |
Tags | 2D, City Builder, Difficult, Economy, Fantasy, Godot, Management, Medieval, Roguelike, Turn-based Strategy |
Languages | English |
More posts
- v0.6.11 day ago
- v0.5.27 days ago
- v0.5.17 days ago
- v0.5.0 Visual Overhaul8 days ago
- v0.4.311 days ago
- v0.4.211 days ago
- v0.4.112 days ago
- v0.4.0 Tutorial and Communication13 days ago
- v0.3.116 days ago
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