v0.5.0 Visual Overhaul
EMPIRES » Devlog
EMPIRES lacked visual consistency and poor visual communication, both have been a focus of this patch and much improved upon. There's also general bugfixes and balancing.
This is the largest update to the game to date.
New
- New icons for all upgrades
- New icons for locked upgrades
- New main menu scene
- More info on unit tooltips on how to unlock next unit
- Added audio settings
- Map overhaul
- UI overhaul
- Added more information to upgrade unlocks tooltips
- Added more information to week container
- Overhauled shop visuals
- Overhauled event visuals
Fixes
- Fixed a bug where stats wouldn’t correctly display on worker tooltips
- Fixed a bug where gold amount would not refresh correctly on shop refresh
- Optimised many scripts, this should ensure the game runs smoother for more players more often
- Fixed an issue where some stat values could become negative
- Fixed a bug in the “epidemic” event
Changes
- Shop refresh increase refresh by 2 each refresh (resets at next shop)
- University: 5 gold per week -> 20% defence
- Baker: energy 2 -> 1
- Carpenter: energy 2-> 1
- Digger: energy 2-> 1
- Warehouse level 1: storage capacity 25 -> 50
- Warehouse level 2: storage capacity 50 -> 75
- Warehouse level 3: storage capacity 75 -> 100
- Warehouse level 4: storage capacity 100 -> 125
- Warehouse level 5: storage capacity 125 -> 150
EMPIRES
a turn-based city-builder strategy game
Status | In development |
Author | luckyape |
Genre | Strategy |
Tags | 2D, City Builder, Difficult, Economy, Fantasy, Godot, Management, Medieval, Roguelike, Turn-based Strategy |
Languages | English |
More posts
- v0.6.11 day ago
- v0.6.0 Balancing, Juicing and Polishing2 days ago
- v0.5.27 days ago
- v0.5.17 days ago
- v0.4.311 days ago
- v0.4.211 days ago
- v0.4.112 days ago
- v0.4.0 Tutorial and Communication13 days ago
- v0.3.116 days ago
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