v0.2 and listening to player feedback



When I published EMPIRES, I believed it was in a decent state. That was wrong, lol.
I had left in softlocks in the game, poor balancing, and other bugs, and players quickly found it. Their feedback was EXTREMELY useful in fixing these errors.
Right now about 80% of the games updates have been tailored through player feedback. And I plan to continue to utilise each players feedback as best as I can where appropriate. The game is now in a fully playable state and will receive even more updates in the future.
Thanks for playing and providing feedback!
Below are the changes made since the initial v0.1
New to v0.2
- new item "lemon"
- shop refresh cost 5 -> 3
- new visible highlight of when upgrades unlock
- fix of softlocks
- fix of web builds
- full screen option
- minor balancing
Coming in future versions
- ability to keep playing after beating the game
- more visual clarity
- more items
- more events
- more "synergy" between game systems
EMPIRES
a turn-based city-builder strategy game
Status | In development |
Author | luckyape |
Genre | Strategy |
Tags | 2D, City Builder, Difficult, Economy, Fantasy, Godot, Management, Medieval, Roguelike, Turn-based Strategy |
Languages | English |
More posts
- v0.6.12 days ago
- v0.6.0 Balancing, Juicing and Polishing3 days ago
- v0.5.28 days ago
- v0.5.19 days ago
- v0.5.0 Visual Overhaul9 days ago
- v0.4.312 days ago
- v0.4.213 days ago
- v0.4.113 days ago
- v0.4.0 Tutorial and Communication14 days ago
- v0.3.118 days ago
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