v0.11.0 New Content Part 2


New

  • New Mechanics (1)
    • Ability to end the week early and gain a gold reward
  • New Items (4)
    • Gem: Whenever you successfully complete a quest, gain 2 gold.
    • Book: If you haven’t built a worker today, gain one.
    • Sun: On pickup, temporarily gain 10 energy.
    • Basket: On pickup, gain today’s resource production.
  • New Events (2)
    • Do it Again
    • An Offering
  • New Quests (6)
    • Warrior quest
    • Spearmen quest
    • Crossbowman quest
    • Lumberjack quest
    • Baker quest
    • Digger quest
  • New fullscreen option in settings
  • Troop upgrades now indicate how much defence will be gained on purchase
  • Hourglass and mirror items now display troop and worker counts

Changes

  • Updated Godot from 4.41 to 4.5
  • Minor visual improvements
  • Changes to all upgrade gold costs by type:
    • Silver: 3 -> 4
    • Gold: 4 -> 6
    • DIamond: 5 -> 8
    • Obsidian: 6 -> 10
  • Week 7 defence requirement: 10k -> 15k
  • Changes to all specific unit quests:
    • Target: 12 -> 5
    • Gold reward: 10 -> 7
    • Days: 7 -> 4

Fixes

  • Small UI fixes
  • Fixed Devil’s Gambit event
  • Fixed pear not activating immediately
  • Fixed silver diamond trigger conditions
  • Fixed an issue where “new” would appear over the buildings tab when there were no new buildings
  • Fixed an issue of gold overflow in the reward screen
  • Fixed an issue where energy would appear red
  • Fixed a potential softlock if you don’t build the farmland in the first day

Files

0.11.0.zip 98 MB
6 days ago
0.11.0-windows.zip 122 MB
6 days ago
0.11.0-mac.zip 155 MB
6 days ago

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