v0.8.0 More Improvements


New

  • New quest system, these function as mini goals with rewards
  • New difficulty system, select between 1 of 3 new difficulties
  • Units now appear in the shop and are purchasable
  • Added new start day SFX
  • Added out of energy SFX
  • Added a main menu option
  • Added a restart option
  • Upgrades now highlighted in red when you can’t afford it
  • Added a hint about anvil use
  • New item candy: gain 1 gold per item you have on pickup
  • New challenge item: each week, gain 2 random quest

Changes

Unit changes

  • Warrior defence: 3 -> 4
  • Archer defence: 5 -> 7
  • Spearmen defence: 7 -> 12
  • Cavalry energy cost: 2 -> 1
  • Crossbowmen defence: 28 -> 35
  • Knight defence: 35 -> 50

Defence requirement changes

  • Week 2: 35 -> 30
  • Week 4: 320 -> 350
  • Week 5: 750 -> 1000
  • Week 6: 2000 -> 3000
  • Week 7: 5000 -> 7500

Other

  • Jellyfish troop cost discount: 15% -> 20%
  • Shop refresh cost: 3 -> 2
  • All upgrades energy cost: 1 -> 0
  • All buildings energy cost: 1 -> 0
  • Separated buildings from upgrades visually
  • T1 resource producing items shop cost: 4 -> 2
  • T2 resource producing items shop cost: 6 -> 3
  • Coffee shop cost: 4 -> 5
  • Boomerang shop cost: 4 -> 5

Fixes

  • Fixed a display issue causing text and textures to appear low quality
  • Reduced main menu fade in/out time
  • Fixed spelling errors
  • Fixed an issue where units could fall on their face
  • Fixed an issue where survival goals would appear before the tutorial was finished
  • Fixed an error where multiple of the same challenge items could be obtained
  • Fixed an issue where energy would occasionally appear as red instead of green
  • Other minor visual improvements
  • Upgrades are unlocked 5 units earlier
  • Items that trigger at the end of each week, now also trigger on pickup
  • Fixed a bug where the battle challenges would soft lock the game on rare occasions

Get The Last Empire

Leave a comment

Log in with itch.io to leave a comment.